Kids Corner > Fun and Games

I need testers for a new chinchilla game

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GrayRodent:
I looked into how to compile adobe flash's code and suspected there might be an open source solution since Actionscript, Flash's language, is open source. You can use the Adobe Flex SDK which will give you access to a compiler and use the FlashDevelop IDE (free software) to do the scripting.

There are apparently a couple of options to export graphics to .swf format (although I have not tried it) using Inkscape, which is a well designed vector art program. It will require an export plugin. The goal is to use the IDE to build the program to control the .swf graphics. Both GIMP and Inkscape are free graphics programs that can be useful for creating graphics.

If I am allowed to post links I'll be glad to provide them.

Chris

chinclub:
Thanks, I would love the links. We don't have strict rules like that here.  :)

GrayRodent:
This is a list of open source programming tools for ActionScript.
I'm sure there are others out there as well. The most important part of this toolset is documentation and learning the language which can be done online. There are some books available as well.

FlashDevelop is a text based IDE for coding Actionscript
It should download and install the API and compiler in its installer.
http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page

SWFTools.org provides command line tools to perform various tasks and useful conversions.
http://www.swftools.org/

SVG2SWF provides a way to convert SVG (vector graphics) to SWF.
This allows you to create the graphical layout using an SVG grahpic
s editor.
http://svg2swf.sourceforge.net/

INKSCAPE - my favorite SVG and vector graphics editor (open source)
http://inkscape.org/

Inkscape also utilizes bitmap images which can be manipulated by this editor.
http://www.gimp.org

Actionscript 3.0 language reference can be found here:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html

chinclub:
Thanks so much for the links.  I will certainly check them out!

GrayRodent:
I would like to mention GameMaker and SGDK.
GameMaker costs about 100 USD and provides a very nice graphical interface. It can make some cool looking web games. I've never used it but the demos looks good.
http://www.yoyogames.com/gamemaker/windows

SGDK can make games using HTML 5. It is free, but not near as polished and geared towards making platform games. (But it can be used for other types of games.)
They recently began developing an HTML5 export feature. It appears it would require additional coding to make the output work.
I've helped the developers test this one and it a solid IDE for standalone games for OpenGL compliant systems.
http://sgdk2.sourceforge.net/

Blender can be used to make games, but not online games. It is remarkably versatile and its game engine does not require hard coding, but a little knowledge of python can go a long way.


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